

All you need is to have an internet connection and a PC. Many online sites offer you the chance to play risk for free. You will aim to collect the following combination of cards: 3 cards of similar design e.g all the cards are infantry, Cavalry or Artillery, or one card from each design or even two from similar design and one from any design. You earn one risk card every time you complete a turn and successfully capture at least a territory. E.g if you have 17 territories then you are awarded 5 armies. To determine the number of armies you receive, count the number of your territories and then divide the number you get by three.

each continent has a different number of extra armies with Asia having 7 which is the highest followed by North America and Europe with 5 each, Africa with 3 and the last being South America and Australia with 2 extra armies each. You control a continent by controlling all the territories in it. On your turn, you must defeat your rival’s army and capture their territories. There are three steps in every turn that are The player that placed the first army is the one to begin the play. The shuffled cards are then placed face down by the board side. There are no limitations to the number of armies you can place on a single territory.Ī shuffle of the risk cards is then done. This continues until no player has any army left unattached. After all the territories are occupied, every player strategically puts a single army in any of their territories. They do this in turns beginning from the left side of the first player. The remaining players place their armies in empty territories until all the 42 territories are occupied. The player that rolls the highest number takes a single infantry piece from his pile and places it on any territory. The play begins by the players rolling a die in turns.
